For immediate release | December 8, 2016
New eCourse: Engaging Teens with Digital Media: Creating Stories and Games
91ý
Chicago—91ý Editions announces a new iteration of our popular eCourse, . Kelly Czarnecki will serve as the instructor for a 4-week facilitated eCourse starting on Monday, February 6, 2017.
Estimated Hours of Learning: 20
Certificate of Completion available upon request
- Navigate , one of the top video entertainment networks for gamers, and incorporate it into library programs or digital media labs
- Develop a game design document
- Compare game creation software and identify the best options for your needs
- Understand alternate reality games and how they relate to libraries and transmedia storytelling
- Generate ideas for creating library games for mobile devices
- Create digital media library programs that develop 21st-century skills
eCourse outline
- Telling stories with game characters
- Steps to developing a program around Machinima
- Gathering content
- Choosing a game engine
- Software for recording
- Examples of game design in action
- Developing a theme
- Types of games
- How to develop a game design document
- Game design workshops and programs
- Scalability and managing resources
- Common communication tools
- Using the library’s physical space
- Mobile and 21st century learning
- Using augmented reality technology
- Planning a program
About the Instructor
Kelly Czarnecki is a Teen Services Librarian at with the Charlotte Mecklenburg Public Library in North Carolina and an experienced collaborator with community groups in teen programming. She is currently a Tag Team Tech columnist for VOYA and is the author of Gaming in Libraries (THE TECH SET® #9) and the Library Technology Reports issue “Digital Storytelling in Practice.” She is a former chair of YALSA’s committee and a frequent presenter on the intersection of gaming and libraries.
Registration for this 91ý Editions facilitated eCourse, which begins on Monday, February 6, 2017, can be purchased at the . Participants in this course will need regular access to a computer with an internet connection for online message board participation, viewing online video, listening to streaming audio (MP3 files), and downloading and viewing PDF and PowerPoint files.
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